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Wolfenstein 3d remake
Wolfenstein 3d remake












In the original Wolfenstein, the characters could search the bodies of dead soldiers. Part of the appeal was that the player never knew what awaited in the next room: often it was a Nazi screaming in German.Įncouraged by everyone’s sympathetic reaction, Romero exploded with ideas. Though there was no scrolling, the feeling was one of true exploration. When the player ran through the maze, the screen would change, showing a new room. But in Wolfenstein, the conceit was that each screen the player saw represented one room of a large castle. When Castle Wolfenstein was released, most games for computers or arcades, like Pong, existed on one static screen. Despite the games blocky, low-resolution graphics, it was unique in its implication of a larger virtual world. The player had to run through all these labyrinths fighting Nazis and collecting treasure, then doing away with Hitler. Wolfenstein was perfect for Carmack’s technology because it was, at its core, a maze-based shooter. Wolfenstein! It was a word that struck an immediate chord with both Carmack and Tom, who, like Romero and every other hard-core Apple ][ gamer, had grown up playing the classic action title created by the legendary Silas Warner in the early 1980s. You know, it’d be really f*cking cool if we made a remake of Castle Wolfenstein and did it in 3-D,” Romero said. If all of that sounds somewhat familiar, it’s because all of those cool, stealth gameplay mechanics would later be co-opted into Hideo Kojima’s Metal Gear series. too damn loud), you could (and would) alert guards in adjacent rooms. Not only could you take weapons and ammunition off of dead Nazi guards, you could hold them at gunpoint and steal their uniforms, but if you weren’t careful (i.e. But this… this Castle Wolfenstein … this was something completely different. Hell, the game was even boxed with a special plastic tray so you could align both joysticks properly. The most involving and/or complicated game I had played until I was confronted with the glory of Wolfenstein was Raiders of the Lost Ark on Atari 2600, and that was because you had to use two – count ‘em TWO – joysticks to control all of Indy’s archeological exploits. I immediately became obsessed with the game because, well, it was just unlike anything else I had ever played up until that time. still looks good after all these years…Īnd that was my introduction to Castle Wolfenstein in 1983 on my friend’s Atari 800 computer.














Wolfenstein 3d remake